That doesn't work out so well in a game jam with a very constrained amount of time, or for reliably delivering on solo dev.Īfter the last GGJ I was talking about this with one of the team and they suggested setting myself the challenge of making a bunch of small games which is how this all began. I also really love designing, building and playing systems heavy and narrative heavy games. My game dev work has mostly been on large projects (multiple years, large teams, systems heavy etc). One thing I often struggled with though during the GGJ is scope. It's an event I love doing and it's always been a fantastic atmosphere at the sites. For the last few years I've participated in the Global Game Jam that runs every year.
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